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How movement changed

Switch 2 remake Sources checked · 7 Nov 2026

Default controls use X to jump, hold A to dash, Y for the sword and ZL to target. The right stick moves the camera.

6 rows

Default Switch 2 controls · checked 7 Nov 2026
ActionDefault inputEvidence status
Move / cameraLeft stick / right stick2 independent guides
JumpX2 independent guides + Nintendo action description
DashHold A2 independent guides
SwordY2 independent guides
TargetZL2 independent guides
Manual savePause menu → Save1 guide; Nintendo Life independently describes a manual-save slot

Jump attacks, aiming and songs

Nintendo’s developer interview explains that the remake removes the original automatic ledge jump and gives Link a dedicated jump action. Jump attacks support a modern two-step action as well as an alternative control scheme. VULKK documents the default ZL + X + Y sequence. Read the prompts for the selected scheme before using a sequence from an older N64 guide.

The free camera belongs to the right stick. Motion aiming supplements stick aiming, while songs use their own instrument controls. The song pages keep the N64 C-button sequences separate from the Switch 2 note layout. Microphone input can recognize a hummed or played melody; the HORI electronic instrument is an optional way to make those sounds, rather than a required game controller.

Saving and starting another adventure

Zelda Central describes manual saving from the pause menu and automatic saves during play. Nintendo Life’s review independently warns that there is one manual save file alongside autosaves. Save deliberately before closing the software and read the overwrite warning when starting a new adventure. Beds change time or restore health in published guides; they are not evidence of a mandatory save point.

No source used here establishes a fixed minute-by-minute autosave interval. Nintendo Switch Online Save Data Cloud is a separate backup service, rather than the act of saving locally. The 1998 Nintendo Classics release has its own original save behavior and suspend options; do not apply those instructions to the remake.

Official video thumbnail from Eiji Aonuma's Ocarina of Time gameplay demonstration
Mr. Aonuma gameplay demonstration, Nintendo of America, 8 Sep 2026. Nintendo video source · checked 7 Nov 2026
Official video thumbnail from the Zelda 40th Anniversary Direct Ocarina of Time segment
40th Anniversary Direct, Nintendo of America, 8 Sep 2026. Nintendo video source · checked 7 Nov 2026

Questions

Which button jumps?

X in the default layout documented by VULKK and Zelda Central. Nintendo also describes an alternative jump-attack scheme.

Can I save manually?

Yes. The published guide uses the pause-menu Save option; Nintendo Life notes one manual file alongside autosaves.

Sources

Limitation: settings and later updates can change the prompts shown on your controller.